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An outtake from our screen captures for our upcoming paper deadline. I had no idea that this was going to be the picture saved for use in our paper! I keep asking to have it changed since I’m not doing anything, but I was told ‘it looks cool’…

From our latest dance game prototype. Data from the Optrima depth camera in our lab. Sparkly thanks to the DPSF plugin.

One of my advisors, Dr. Joseph LaViola Jr., was asked to write an article for Gamasutra on 3D interaction in games. We’ve experienced some serious troubles trying to communicate between industry folk and academia and this is one way that he is trying to increase awareness of what has been going on in research over the years.

You can read it here.

If you enjoy the article, he has appended a reading list with some related papers from our ISUE lab, including my first SIGGRAPH Sandbox paper on dance game interfaces.

Final day at SIGGRAPH! This has definitely been an exhausting yet invigorating experience. My head is full of new ideas and concepts to explore once I get home; these will be expanded into their own topics later, so I’ll try to keep this list of noteworthy topics central to the conference itself.

  • The food in New Orleans is expensive and fattening! They even make you pay to use the gym at our hotel! Is this some kind of conspiracy? To make matters worse, the convention center has delighted in cutting off any opportunity for us to get liquid refreshment by turning off all the vending machines and only accepting cash.
  • Where is the internet?! I would have liked to write more posts and jot down notes on Google documents, but the internet was always out or impossibly slow. I mean slow as in an image loading 13k in about thirty minutes. When you’re used to instantaneous satisfaction it’s hard to be patient!
  • Opportunity cost. I will have to buy SIGGRAPH clips online because we constantly had to choose between many simultaneous sessions. That’s fairly indicative of the quality of the conference, but it was still stressful having to choose between two or more important experiences!
  • It’s SIGGRAPH! Yay, we did it! We went for an entire week and woke up early (most days) and listened like good students. I gave out business cards and researched new hardware to buy for the lab, and grabbed free posters! We even went out onto the dirtiest street in New Orleans a few times. You know the one.

My talk went fairly well. I wish I had practiced more beforehand, however. This was partially my fault for being stubborn and partially because Open Office Impress really doesn’t like me and destroyed my slides several times in the last week. I’m glad that several people were interested enough to discuss it with me afterwards.  I will have to devote an entire post to it later.

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