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You can see I’m finally on the Game Papers schedule in the Advanced Program. Looking forward to my presentation!
Biometrics and Physical Controllers
Wednesday, 28 July, 9-10:30 AM
Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games
This paper describes a user study of the optimum use of vibration and audio
feedback in video games where players use their entire bodies as input devices.
Emiko Charbonneau, Charles E. Hughes, Joseph J. Laviola, Jr.
Final day at SIGGRAPH! This has definitely been an exhausting yet invigorating experience. My head is full of new ideas and concepts to explore once I get home; these will be expanded into their own topics later, so I’ll try to keep this list of noteworthy topics central to the conference itself.
- The food in New Orleans is expensive and fattening! They even make you pay to use the gym at our hotel! Is this some kind of conspiracy? To make matters worse, the convention center has delighted in cutting off any opportunity for us to get liquid refreshment by turning off all the vending machines and only accepting cash.
- Where is the internet?! I would have liked to write more posts and jot down notes on Google documents, but the internet was always out or impossibly slow. I mean slow as in an image loading 13k in about thirty minutes. When you’re used to instantaneous satisfaction it’s hard to be patient!
- Opportunity cost. I will have to buy SIGGRAPH clips online because we constantly had to choose between many simultaneous sessions. That’s fairly indicative of the quality of the conference, but it was still stressful having to choose between two or more important experiences!
- It’s SIGGRAPH! Yay, we did it! We went for an entire week and woke up early (most days) and listened like good students. I gave out business cards and researched new hardware to buy for the lab, and grabbed free posters! We even went out onto the dirtiest street in New Orleans a few times. You know the one.
My talk went fairly well. I wish I had practiced more beforehand, however. This was partially my fault for being stubborn and partially because Open Office Impress really doesn’t like me and destroyed my slides several times in the last week. I’m glad that several people were interested enough to discuss it with me afterwards. I will have to devote an entire post to it later.
Here are some quick impressions regarding what I’ve experienced in the first two days of SIGGRAPH.
- GameJams seem pretty cool, if you have the stamina. One of the sessions on Monday morning, “From Indie Jams to Professional Pipelines,” had a nice overview of the Global Game Jam project. The idea is simple; you get a short amount of time and a set of constraints, then you are let loose with your team to get the job done. SIGGRAPH itself is holding a GameJam which I’m hoping to see. It’s not for me, at least not during the conference, but I can see how this format nurtures teamwork and quick decision making, two skills which can really help small development teams.
- Spore is amazing, and its creators give great talks. I’m thrilled that I was able to hear Will Wright speak in person during today’s keynote speech. He is one of my game design heroes and the talk lived up to my expectations. Aside from being entertaining, I agree with many of his points. But I won’t list them here because it was a long, dense talk that may be impossible to summarize. Monday’s Spore API talk was equally captivating.
- I need to go back to math class. Working in user interfaces for the last couple years has been incredibly satisfying, but I have forgotten how captivating real-time computer graphics research can be. Not that I have any grand ideas or anything, but it could help out in ways I don’t expect…
- Information Aesthetics seems relevant to my life. The exhibit on this had some new ideas that could be really helpful in research, but it also seems like the solution to the knowledge overload I’ve been feeling lately. Especially I can see this being useful for museum exhibits.
Now I’m going to go to the gym for half an hour and spend the next couple hours working on my talk for SIGGRAPH Sandbox tomorrow morning, during this session:
Kinesthetic Movement in Games I
WEDNESDAY, 5 AUGUST | 8:30 AM – 10:15 AM | AUDITORIUM A
I hope it goes well
